WARDOGS Season 2 — Update 0.2.0 Patch Summary
Season 2 went live 15 Oct 2026 after maintenance from 08:00 UTC. It added four weapons, four vehicles, a throwable, three buildables and rain — and repriced a large part of the vendor. prices verified for v0.2.0, 23 Oct 2026
New weapons (Season 2)
| Weapon | Type | Vendor price |
|---|---|---|
| TCX-SPR | Assault Rifle · 7.62x39mm · Assault 20 | $3,200 |
| PP-19 Bizon | SMG · 9x19mm · Medic, default | $1,000 |
| Evo-3 Ultra | LMG · .308 Win · Support 30 | $7,250 |
| M14 | Marksman Rifle · .308 Win · Recon 25 | $7,400 |
| Molotov Cocktail | Throwable · Assault 13 | $340 |
New vehicles (Season 2)
| Vehicle | Gate | Vendor price |
|---|---|---|
| Wolf-110 | Driver 8 | $2,200 |
| Wolf-110 (M2 Browning) | Driver 16 | $7,800 |
| T-72B3 | Driver 20 | $16,000 |
| Flakpanzer Gepard | Driver 25 | $14,000 |
Vendor price changes
| Item | Season 1 | Season 2 | |
|---|---|---|---|
| T-21 | $600 | $1,200 | ▲ increase |
| AMP-9 | $900 | $1,375 | ▲ increase |
| MP5 | $1,500 | $1,800 | ▲ increase |
| Super-45 | $2,600 | $5,600 | ▲ increase |
| Scout Rifle TD | $1,100 | $1,200 | ▲ increase |
| Compound Bow | $800 | $1,350 | ▲ increase |
| GGX 18 | $800 | $1,000 | ▲ increase |
| BMR-308 | $6,000 | $6,250 | ▲ increase |
| MGL-40 | $6,000 | $7,500 | ▲ increase |
| AMR 50 | $8,800 | $14,800 | ▲ increase |
| AK74 | $1,600 | $800 | ▼ decrease |
| Deagle | $900 | $750 | ▼ decrease |
| Galil | $2,200 | $2,000 | ▼ decrease |
| RPG-7 | $2,000 | $1,800 | ▼ decrease |
| MAAWS | $2,600 | $2,400 | ▼ decrease |
| PKM | $4,500 | $4,100 | ▼ decrease |
| FAL | $6,500 | $6,000 | ▼ decrease |
Gear also moved: Level 3 Armor $2,000→$2,500, Level 4 Helmet $3,000→$4,500, Range Finder $400→$1,450, Infrared Range Finder $1,200→$3,200 — full Season 1 → Season 2 prices are on each gear page.
Damage & systems rework
- Base damage down: .308 Winchester −25%, 7.62x54mmR −20%, 7.62x39mm −19%, .50 Cal −16% — on infantry and vehicle weapons.
- Armour: Level 3 reduction 55%→50%, Level 4 65%→60%. Suppression rebuilt; Level 3 helmets cut it by 68%, Level 4 by 80%.
- Progression: mid-level XP requirements cut hard — level 20 now needs 111,500 XP (was 250,000); the SPH-2 moved from WARDOG 90 to Driver 31.
- Infrared Rangefinder returned, on batteries (~80s of active use). Wager Vendor is planned for later in the season, not live at launch.
Sources: https://thegameswiki.com/wardogs/wiki/loadouts-and-arsenal · https://gmdegens.io/everything-new-in-wardogs-season-2/